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Markface

392 Game Reviews

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Oh look, 4chan jokes.

God, that seriously ruined this game for me. The massive amount of meme's and shit usually spawned from the mouths of every 13 year old kid who has the internet ruined this classy game.

Other than that this was quite cute. The character itself was loveable and the gameplay was quite entertaining, despite how simple it is. You've actually made a mouse dominated game enjoyable and fun, which is so rare to do.

The visuals and animation were great, a smooth and cute little style that reminded me strongly of Dan Paladin's. So great work on that.

What you could improve on is obvious. A more expansive game in the future, I understand that this is something small but you could of used this to create something very addictive and fun.

Also, ditch the lame jokes.

Fun.

All in all, a fun game. The concept behind it is rather simple, but sometimes the more simple of games can keep you entertained. Now while, from what I believe this game is unique, it does have the repetition most puzzle games suffer.

The gameplay behind this is great! It's damn near irritating at times but good puzzle games just need to have that charm to drive you to the next level. I enjoyed the introduction of the impenetrable bricks and the coordination needed for multi colored ones.

I absolutely loved the level editor, gave me a chance to trumped anything the game itself could throw at me. A lot of puzzle games don't include these, so I'm glad this one did.

Visuals were standard, sound was standard, but those aren't the key issues. All in all it was a fun, enjoyable puzzle game.

Impossibly hard.

Well the game did have it's own little addictive quality, I'll give you that. But it was simply too overrun by enemies to make it enjoyable in the slightest of fashions. Not only with the jellyfish constantly appearing but their never ending supply of red little balls that ended me far too quickly, it hit the point that there was nothing one could do but take the damage and start again.

The game was fast paced and addictive, as mentioned. That style works for this but after a while it does lose that factor, especially with anger of the sheer amount of enemies.

On animation and art front you seem to have just ripped these sprites from somewhere else and applied it in a different fashion, shoot'em'up, let it be.

A suggestion would be less enemies to begin with (at least let them come slowly) and at least allow us to control where Mario stands on the map (back and forth), it'd help create an easier environment to dodge.

Promising.

First off, you definitely needs to look into making a loading screen. I was unsure the game was working for the first 10 minutes.

Secondly I noted how you're looking for better music. I wouldn't worry about that as a key issue, you don't want this sort of game to become all about the music that's used in it. You want it to be about it's content.

Honestly? I think the concept of the game could be addictive and great. Right now you just need to work on the visuals. Quit your shit scribble handwriting as mentions of instructions and use some fonts.

Work on some better visual effects not just for the cube but the backgrounds, distracting the player can keep them entertained while throwing them off the game. By doing this you could get them playing for longer.

I truly think this could be great if you work on it longer. You have a decent scoring system, but the difficulty should be explained a little more. Try power-ups to eliminate the repetition value.

Good luck with future versions. I really hope to see something good from you.

My god, what an ugly game.

Though I have to admit, you've spent a little more time on this than the average point'n'click.

The game was boring, I have to admit. The repetition of killing the same things over and over in the same manner got boring after the first round. This was peaked up a little by the fact that I could buy better gear, but it was only to kill the bugs in the same fashion.

I do enjoy how you set some motive for killing the bugs, and a scoring system. It beats the "Kill the bugs till you can't be fucked to play anymore" style. So well done on that.

Create a better looking game, higher quality. That could be with either keeping visuals a little more simple or creating new animation cycles for stomping and bugs themselves.

Props on the voices though, they made me laugh.

Horrible.

The scoring system was very unclear from the get go, I mean, I wasn't able to calculate what I was being scored on?

Now, the game itself. There was no replication of shooting, no gun splatters, no gun shots. To be honest I didn't even know if the game was working till I finally shot a ninja dead after 6 shots to the head.

The game was too crowded, espcially for a 30 second time period. In the future you should at least build up the waves of ninjas instead of making them all run at me in the first 3 seconds. Try rounds, each round a specific score must be met to advance.

More effects, lose the shitty metal music and spend a little time on the animation of the ninjas. The repetition of seeing them all over and over despite sizes was irritating beyond all doubt.

Hmmm.

Well I'll admit, I haven't seen a birds eye full length golf course game till now. So props on some form of originality in this genre. Other than that, the game itself I feel lacked in gameplay.

The gameplay was dull, generic and repetitive. No matter what choice you made, no matter what predicament you were in your view, atmosphere or ANYTHING really changed. I mean, I could be taking a perfect shot from the bunker and have the same vibe to it as a fresh tee off. The only real change to this was my choice in golf clubs.

There was no sound, but mind you, repetitive golf clicking sounds could get annoying without actually witnessing the ball being hit itself, try add some music next time.

The visuals, as you should know weren't great. Generic blue on greens on yellow only to point out what point in the course you're on. Mind you, from a birds eye view you can't ask for more than that.

What I'm coming to is that the game is basic, doesn't mean that it's bad. But it doesn't mean you'll be getting a great score anytime soon for 'basic'.

Simple.

Too simple.

The visuals were dull, the animation was repetitive and otherwise non-existent.

Everything was one shot, one kill. There's no fun in this. Try power ups, upgrades for a better FPS/Defence game.

Lovely.

Well the upgrade system was alright. This strongly reminded me of Pokemon snap, so you get my points for nostalgia.

BOYFRIENDS <3

Well, atleast the drawings were nice.

A note though, whenever I change jacket selection it changes the pants automatically. Small glitch.

heglys responds:

Thank you. A Deviantart user report me that bug and I fixed it today. =)

[

Mark @Markface

Age 33, Male

Med Student

Norwich

Joined on 11/12/05

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