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Markface

392 Game Reviews

66 w/ Responses

15 reviews are hidden due to your filters.

Fun.

But that ads pained me.

This game was so painfully addictive, I couldn't stop playing it.

I'm yet to get even close to beating it but will be done with it soon... I swear.

Rofl, I liked this.

Very retro and addictive.

The main thing I loved was how difficult it got, quickly. The challenge was great and had me barely holding on for the most half. Highly addictive.

Great stuff.

Awesome.

Hands down one of my favourite games on here. You take the average sidescroller and really beef it up.

The fluency and style of the animation was great. You've created your own etchy-sketchy environment unlike most people can.

Good stuff, I cannot stop playing this.

QUIQUIQUIQUQI.

Odd language they have there.

Anyway, this game was nice. A tad confusing at some parts mind you.

I loved the visual style of the game, all in all it was well drawn.

The ambient sound effects were nice but it was a bit obvious at the loop transition.

Amazing.

I loved this. Doesn't matter how many times Newgrounds creates something like this I'm always blown away.

I would of liked to of seen the artist name with the pictures.

Also when you scroll backwards it shows images coming and going in the wrong direction.

Amazing work guys.

JKAmovies responds:

yeah, the prev button problem is not a glitch, just something that I couldn't make any better =/

Great!

This was a fun little sidescroller.

The game looked great, very fluent animation. With the exception of the samurai all the visuals were quite advance to be in a game.

Addictive and fun, loved it.

Badass.

Dicks everywhere.

The game was good fun, Josh was such a fun character to watch and play as. Great work creating such a down right dirty and addictive game.

Fun stuff.

Covered most of the gear required for basic fruity loops but unfortunately the tutorial looked dull.

Horrible.

You've forgotten so many things when it comes to backgrounds. It isn't all about angles and optical illusions to make distance look apparent. It's about vibrancy, elegant use of colours and more.

You've created something that barely looks like a room and made it physically dull.

Try shading, use of colours against characters, impact of the environment.

The problem with all the Madness tribute animations is that they don't take note of this and that's why they're all horrible.

Much like this.

That was fun.

Interesting concept but I'm not sure how far you can go with it. For a small "Kill 2 minute" game it was great, something definitely unique.

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Mark @Markface

Age 33, Male

Med Student

Norwich

Joined on 11/12/05

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