Painfully accurate.
This is pretty much what happened last time I was in Sydney.
Painfully accurate.
This is pretty much what happened last time I was in Sydney.
lol
Expansive.
You've taken the generic side scroller, free for all, shoot 'em up genre and made it feel a little more unique for a change, well done.
The campaign status was something I loved, very little effort in the actual story line, but the ability to progress through different levels an sides was a plus.
I think the only real downside was the pixelation in the characters, I understand they might of faced quality modifications in such an expansive game, but it somewhat ruined it for me.
Good stuff, though.
Broom.
Well to be honest, I'm more surprised I wasn't pulled over for the most drunken trucker driver in history.
The game was fun, the visuals reminded me of something out of the original GTA games. Bird's Eye view can always be fun for these type of games. Unfortunately this game did not share the limitless environment of GTA. Set tracks, so it wasn't about getting to your destination, it was more of a time aspect.
Now, I do like how you didn't go for the original "CARSDRUGSMONEY" approach. I must admit, angry trucker gangs is a little different. I like that.
The game could use a wider more expansive environment. For now it was too repetitive.
Horribly laid out.
This game in a visual concept is very dull. White background, circular buttons, plain black text. There's nothing interesting about this game from glance... and it is important to have a visually expansive game if it's just a point'n'click.
Now, the math. VERY basic, but I fear you're trying too hard to make it look complicated. Instead of using key substations, try and write it out in page. The equations were simple, but deciphering all the jumble that is the keyboard substitutes was more time consuming.
Games like this also are best for taxing ones time in solving said problems. A timer and point allocation would go well, rewarding points for quicker answers.
The music was distracting and wasn't needed. Don't play a generic techno song that's heavy on beat, play something simple, allowing the user to concentrate more on the math.
Difficulty setting wouldn't go a miss either. I'd at least like to try something more difficult next time.
Good luck in the future.
Your comments were right and I did lots of mistakes. However this was my first try, you don't have to judge so rough.
Simple and fun.
I quite like this. A strong physics based game without the generic overdoing of visuals and animation.
The game was very simple, yet very fun. Each level allowing a new way to assess the problem ahead of us. A small problem would be how much this comes up to dumb luck, I can see a lot of people completing this game without putting much thought into it. That's why the scoring system comes in good use.
The visuals were dull and simple, but they worked. You built a small environment, a cute likable character and a generic set of obstacles. Nothing more was needed.
The music was a nice touch but is now starting to get repetitive. All in all, good game.
Visually expansive.
Gameplay sucks though. This is a type of game that literally just builds up into impossible. The only way to divert from the circles/squares is by movement meaning that when the game becomes impossible with more crowded levels.
There were no power ups, no extra lives, nothing to help make this game more tactical. Just a simple drag and kill game. Which made it boring.
The visuals were nice, though. Fluent and visually captivating despite it being simple shapes. The sounds were irritating at points but a clear indication of loss of health, so good work on that.
thx for the critic point of view i will improve it soon.
It was ok.
This game was definitely strong in some aspects and weaker in other.
First off, the strong points. I have to admit, I absolutely LOVED the sound track. It held such a level of elegance and calm that it really improved the game. I don't usually scape music to do that but in this case it did.
It really worked with the visuals of the game, which were a calm and fluent oasis of simplistic colours. Nothing too advance, nothing too flashy and because of that the game really worked.
The downside is the obvious repetitiveness value of the game. It gave me the instinctive to give up earlier as the challenge never grew for me.
Good work though.
Thanks for review! If there are any suggestions on how to improve the game for a sequel, I'd be more than happy to hear from you.
Enjoyable.
I really liked this, one of the few flash racing games I've grown accustomed to.
First off, the racing environment was unique, different. The players perspective was bent around the world we raced in, which is awesome. A more unique and challenging way to create a racing game. It required more skill to play and made each and every turn more intense.
The visuals and animation were amazing. Nice 3D work, not only on the car but your entire environment. The game did repeat it's surroundings but that didn't matter as the point of view of it all was so unique. I could of kept racing for hours in the same area.
You did mix them up throughout levels, they were quite beautiful in some points. A great racing atmosphere.
The sound was good, I did enjoy the custom voicing for specific countdowns, etc. A lot of race games skip on this, but I'm glad you didn't.
The ability to upgrade your car is pretty standard with these games, but essential to create a sense of achievement in the races you win.
All in all, a fun and more unique style of racing game. Great job.
Decent idea.
Well this was slightly addictive, a positive trait in games on this site. Unfortunately the 'addictive' part to this games runs out rather soon with a strong level of repetition. Don't get me wrong, I do like how you've at least made intermittent games to divulge from the generic lily pad jumping, but there's only so far you can go with it.
I do enjoy specific rules within the levels, barriers, sinking lily pads. Those things are at least unique to specific levels. A lot of games like this suffer the problem of holding the same rules for each round, you've changed that, so well done.
The visuals are great, mind you. Nothing too advance is needed for birds eye but you didn't overdo it. Well done on that front. Character animation is also very smooth.
The sound... is actually quite good, and I didn't find it annoying. Which is hard to believe for constant fly sounds and the same repetitive soft music. Good use of sound effects not only for the frogs/flies, and a subtle choice in music made this game gold.
My only suggestion is a more diverse game, possibly something we can do with the points we accumulate. Level up our frogs? Buy things, because right now the point system is nothing more but a way to track points in a little flash game we won't go that far into.
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Age 34, Male
Med Student
Norwich
Joined on 11/12/05