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Markface

392 Game Reviews

65 w/ Responses

15 reviews are hidden due to your filters.

Decent game

Well, quite easy to master... but still an interesting game. The graphics were simple, but affective... the animation was fluent and above par. The sound, easy for listening... and exciting, and overall the concept was good. Making it a fun game.

Good job.

Wonderful game

It's a cross between final fantasy and megaman... with a bit of pokemon thrown in.

The game was flawless, this is one of those things that would take years to publish if it were self work, I was somewhat relived when I saw you had help in the credits.

The style of game this one was incoorperated has been remade hundreds of times, some examples as above, and the whole Robot Advanced Fighting Machines have been done alot... But this was unique.

I first remembered final fantasy... but the combat situations were more enjoyable, faster paced and more precise... so you really need to plan your attacks. The movement, like pokemon... not as much free-roam but still, enjoyable... and the whole Humans in Machines strongely reminded me of great anime classics such as The Big O or Transformers.

The gameplay, in a short term... was nothing more than brilliant. A type of game that would require a group of people for coding alone, and I dare to imagine how many lines of it they had to write. The interface was incredibly interactive, which is something that is missed alot in these styles of games... but a complex storyline requires complex configuration to make it more enjoyable... this is why I had to redo the tutorials at the start.

Now, I've read some previous reviews on complaints about your storyline used. I personally cannot see what's wrong with it. So it was slightly unoriginal, but you splashed in your ideas, and thats basically what this site is about. Making a new world for people to enjoy, and you've done this very well with Sios.

The real thing I like about this game, was it's length. You made an idea, and you implemented on it to an incredible length. Of course I wasn't able to play the whole version on this site, but from what I did play, showed myself it would offer me an oasis of missions, idea's... stats and improvements. It's one of those games you can spend days on and not get bored... and that is a big compliment coming from me.

The visuals were very very nice. At times, requirably simple and others, stunning. Your 3D work was unbeleivable. I noted alot of it during fight scenes, looking at backgrounds... foregrounds and general character implementation. Everything was great.

The animation part was even better, throughout the game, no matter how many pixels of animation was being conjured throughout my screen it maintained a fluent reading. The whole game was very smooth, from walking, to fighting to even general talking, this is what really topped the game for me. A wonderful storyline, an amazing lenghty game and some amazing visuals/animation to go with it.

Now to sound, this would have to have been the weakest attribute of the game. Don't get me wrong, you've done a brilliant job with it. But in comparison to everything else it was the least incredulous application. The main part I saw the problem in, was the fight scenes. The reptition of the music (bar the boss themes) got a bit irriatable, I'm aware the scope of the game and the difficulty of implying a new song for every scene, but a mix of a couple songs would of been nice. The rest of the sound was nice, especially the normal free-roam background, there was clearly alot of effort into the audio particle of this game. The SFX work was quite nice though, you pulled through well on that factor, with the general fighting sounds.

Overall I need to congratulate you, this game was nothing but pure gold. Lenghty, well thought out... visually stunning and exciting to play. There's no better compliment than that when it comes to a game. You have made something that people will be coming back to for a while now.

Amazing work, and keep it up.

-Mark

Very well made

There's alot of, test a gun style games... normally just a picture of a gun with a vague idea of how a gun works. But this was perfect.

The gun techniques, reactions and set up was perfect. The gameplay was unreal and the many options made me orgasm harder than before.

Great job.

tomylee responds:

Haha! im glad you liked it :) lol
-tomylee =D

Overwhelmed by choice

So... much to do.

You really put time and effort into this. I see this style of shooter (birds eye) alot, and I think your one of the few to really pull it off. The game was easy to learn, it was fast paced and fun... and mixed with great sounds and visuals tops anything needed in a great game.

You did a brilliant job.

Amazing work

Such an eerie game. Being able to wipe your own species off the planet... unbeleivably unrealistic but still, great fun.

The game was very well thought out, along with a nice peice of coding... the whole game was smooth and had no bugs... well, from what im to beleive no bugs.

A great game, this is a new favourite.

I have never spent so long on a game

Jesus... you really know how to make people think. From start to finish each question was as challenging and entertaining as the next.

Great game, favourited.

Fun stuff

I noted the sonic 2 music...

Once again, great game. I see the whole James Zebra series again and again... but its not to get repetitive. You guys sure can make a great game.

Keep up the good work.

Weird mood change

It went from dark and creepy to tropical island... Weird.

Well the game was simple, far to simple. The graphics were nothing great... but I guess in comparison to most ball games this deserves a higher score than its getting.

Eh, decent

The game was reptitive... fast. Though very challenging and good looking the game is not something id spend more than 5 minutes on.

It's like space impact

But on crack...

The game was great. I've been seeing "Sword of orion" alot recently expecting to get some crappy samuari ninja game... I was gladly mistaken.

The whole concept of the game is to be seen as... unoriginal. But the way you brought it through, made it refreshingly unique. The general simplicity of the controls yet toughness of the game appealed to me big time.

Even though the graphics in these sort of games dont need to be that good, these were great. You really put some effort into it. From the moment I started I knew this was going to be different when I saw the spaceship, the bullets and the background. Whether you designed them or not, the backgrounds were great, ever changing and always mysterious... very well done.

As I mentioned before, this game was VERY easy to learn, its the simple arrow keys and space bar style. But the real challenge, was staying the fuck alive. I got to hand it to you, making such a simplistic game difficult and still enjoyable must of been a huge challenge. Though at times I thought 5 lives... just wern't enough. The game provides your undivided attention if you even want to hope in getting a score over 5000.

The sound you had in place was very nice. The whole deep space background music was a nice added touch when brought out with the background and along with the action sounds. Very clean, and very clear.

Overall this game was great, I gotta hand it to you... you did an amazing job.

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Mark @Markface

Age 34, Male

Med Student

Norwich

Joined on 11/12/05

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