Wonderful game
It's a cross between final fantasy and megaman... with a bit of pokemon thrown in.
The game was flawless, this is one of those things that would take years to publish if it were self work, I was somewhat relived when I saw you had help in the credits.
The style of game this one was incoorperated has been remade hundreds of times, some examples as above, and the whole Robot Advanced Fighting Machines have been done alot... But this was unique.
I first remembered final fantasy... but the combat situations were more enjoyable, faster paced and more precise... so you really need to plan your attacks. The movement, like pokemon... not as much free-roam but still, enjoyable... and the whole Humans in Machines strongely reminded me of great anime classics such as The Big O or Transformers.
The gameplay, in a short term... was nothing more than brilliant. A type of game that would require a group of people for coding alone, and I dare to imagine how many lines of it they had to write. The interface was incredibly interactive, which is something that is missed alot in these styles of games... but a complex storyline requires complex configuration to make it more enjoyable... this is why I had to redo the tutorials at the start.
Now, I've read some previous reviews on complaints about your storyline used. I personally cannot see what's wrong with it. So it was slightly unoriginal, but you splashed in your ideas, and thats basically what this site is about. Making a new world for people to enjoy, and you've done this very well with Sios.
The real thing I like about this game, was it's length. You made an idea, and you implemented on it to an incredible length. Of course I wasn't able to play the whole version on this site, but from what I did play, showed myself it would offer me an oasis of missions, idea's... stats and improvements. It's one of those games you can spend days on and not get bored... and that is a big compliment coming from me.
The visuals were very very nice. At times, requirably simple and others, stunning. Your 3D work was unbeleivable. I noted alot of it during fight scenes, looking at backgrounds... foregrounds and general character implementation. Everything was great.
The animation part was even better, throughout the game, no matter how many pixels of animation was being conjured throughout my screen it maintained a fluent reading. The whole game was very smooth, from walking, to fighting to even general talking, this is what really topped the game for me. A wonderful storyline, an amazing lenghty game and some amazing visuals/animation to go with it.
Now to sound, this would have to have been the weakest attribute of the game. Don't get me wrong, you've done a brilliant job with it. But in comparison to everything else it was the least incredulous application. The main part I saw the problem in, was the fight scenes. The reptition of the music (bar the boss themes) got a bit irriatable, I'm aware the scope of the game and the difficulty of implying a new song for every scene, but a mix of a couple songs would of been nice. The rest of the sound was nice, especially the normal free-roam background, there was clearly alot of effort into the audio particle of this game. The SFX work was quite nice though, you pulled through well on that factor, with the general fighting sounds.
Overall I need to congratulate you, this game was nothing but pure gold. Lenghty, well thought out... visually stunning and exciting to play. There's no better compliment than that when it comes to a game. You have made something that people will be coming back to for a while now.
Amazing work, and keep it up.
-Mark